Qubit
You are the critical bit for System 32 and must avoid a catastrophic error.
Qubit was made for the Newgrounds Mobile Jam, and is the story of how my computer tried to delete itself while I was making this game. It's mechanics are inspired by some of the peculiar aspects of quantum physics.
How to Play
- Left Click/Space = Move up; Release to fall
- Esc/P = Pause
Changelog
v1.1
- Added easy mode and hard mode (more info)
- Fixed a bug where neutrinos had a solid collision shape and collided with other particles in unintended ways
v1.0.1
- Fixed a bug where tapping the pause/resume button before the game starts counts as starting the game
- Fixed a bug where the pause button was still visible after the player is destroyed
- Fixed a bug where the buffering icon was still visible after the player is destroyed
Here's some tips if you aren't sure what's going on
- Photons (wavy particles): You can always absorb low-energy (orange) photons, but you need at least 5 energy to absorb medium-energy (green) photons, and 15 energy to absorb high energy (purple) photons.
- Other particles can absorb photons, and will travel faster the higher the photon's energy was.
- Tunneling: When you hit a particle that would damage you, you have a chance of teleporting behind it instead of taking damage.
- Radioactivity: You have a chance to become more radioactive every 10 seconds (you turn green), and then every 5 seconds after that you have a 50% chance of taking damage and decreasing your radioactivity. Radioactivity can stack.
- Other particles can become radioactive, and when they decay they launch a random particle at you.
- Entanglement: When you take damage you have a chance to become entangled (a buffering icon will appear); the next time you collide with any particle there is a 50% chance that gravity is reversed.
Special thanks to these beta testers
- CyberXtronic
- jazz_horse
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | Immanent Death |
| Genre | Action |
| Made with | Bfxr, Adobe Photoshop, Stencyl, OpenFL |
| Tags | 2D, Arcade, Bullet Hell, Difficult, Endless, Fast-Paced, one-button, Pixel Art, Retro, Singleplayer |
| Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
| Average session | A few seconds |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | One button |
| Links | The Lunar Lighthouse, Newgrounds, Twitter/X, YouTube |
Development log
- I changed my mindSep 25, 2022











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