You are the critical bit for System 32 and must avoid a catastrophic error.

Qubit was made for the Newgrounds Mobile Jam, and is the story of how my computer tried to delete itself while I was making this game. It's mechanics are inspired by some of the peculiar aspects of quantum physics.


How to Play

  • Left Click/Space = Move up; Release to fall
  • Esc/P = Pause


Changelog

v1.1

  • Added easy mode and hard mode (more info)
  • Fixed a bug where neutrinos had a solid collision shape and collided with other particles in unintended ways

v1.0.1

  • Fixed a bug where tapping the pause/resume button before the game starts counts as starting the game
  • Fixed a bug where the pause button was still visible after the player is destroyed
  • Fixed a bug where the buffering icon was still visible after the player is destroyed


Here's some tips if you aren't sure what's going on

  • Photons (wavy particles): You can always absorb low-energy (orange) photons, but you need at least 5 energy to absorb medium-energy (green) photons, and 15 energy to absorb high energy (purple) photons.
  • Other particles can absorb photons, and will travel faster the higher the photon's energy was.
  • Tunneling: When you hit a particle that would damage you, you have a chance of teleporting behind it instead of taking damage.
  • Radioactivity: You have a chance to become more radioactive every 10 seconds (you turn green), and then every 5 seconds after that you have a 50% chance of taking damage and decreasing your radioactivity. Radioactivity can stack.
  • Other particles can become radioactive, and when they decay they launch a random particle at you.
  • Entanglement: When you take damage you have a chance to become entangled (a buffering icon will appear); the next time you collide with any particle there is a 50% chance that gravity is reversed.


Special thanks to these beta testers

  • CyberXtronic
  • jazz_horse

Development log

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