Reaper
D E L E T E _ A L L _ C R E E P E R S
Reaper was made for Ludum Dare 52 and its theme, "Harvest." It's a brutal, fast-paced hack 'n' slash about the reaper eliminating creepers and claiming souls and power-ups from them.
How to Play
- WASD/Arrow keys = Move/Select
- Space/Up/W = Jump
- Enter/K = Attack
- Esc/P = Pause
- Back = Unpause
Press "L" on the title screen to toggle scan lines.
Power-ups
- Movement speed up
- Attack speed up (hold to attack)
- Damage up (kill every creeper in one hit)
- Kill all creepers on-screen
- Invincibility
- Extra life
Known bugs
- Creepers still rarely get stuck in corners
- Creepers and power-ups can appear over the player health bar and score display
- The Y position of digits in scores and high scores is sometimes slightly off
Latest version
v1.1
- Added easy mode
- The player’s attack speed is slightly reduced, and the amount of time their attack lasts slightly increased
- Creepers spawn naturally (not by replication) every 1.5 seconds instead of every 1 second
- Creepers have 50% less base speed and a 50% slower replication rate
- The maximum number of creepers in the scene before they stop replicating is reduced from 20 to 15
- Replaced “Press any key to start” text on the title screen with difficulty selection
- Scan lines are now toggled on the title screen by pressing “L” instead of “S”
- Added high scores for each difficulty mode that are saved at the end of a game
- The player’s score at the end of a game is now displayed under “Game Over”
- The current difficulty mode’s high score is now displayed on the pause menu
- Added icons for extra lives that appear under the health bar when the player obtains them and disappear when used
- Fixed a bug where creepers would deal knockback to the player in the wrong direction
- Fixed a bug where creepers would always jump if they approach a wall, so the player could stand next to one and avoid all damage; now creepers won’t jump if the player is close enough
- Fixed a bug where creepers could still replicate themselves after they’re defeated but before they disappear, also making it possible for the replicated creeper to get stuck in tiles
I said before that high scores were secretly saved as of v1.0.2, but it turns out that was a lie because there was a logic error that prevented this. Whoops. Sorry about that.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Immanent Death |
Genre | Action, Platformer |
Made with | Adobe Photoshop, OpenFL, Stencyl |
Tags | 2D, Difficult, Fast-Paced, Hack and Slash, Ludum Dare 52, Pixel Art, Retro, Singleplayer, Space |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Links | The Lunar Lighthouse, Newgrounds, Ludum Dare, Twitter/X, YouTube |
Development log
- A job that is debatably well doneJan 12, 2023
- How did I do thisJan 09, 2023
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