There is no last update



It looks like my game hasn’t been setting any computers on fire, which is a huge relief. I was ready to push out emergency patches but it looks like that won’t be necessary. There’s just some minor changes I’m looking to implement, some of which are some of the bugs I have listed but which don’t really have a big impact on the game, so it’s no rush.

I’ll need to take my time. Because…

Well it turns out Stencyl released their 4.1 build, on the SAME DAY I published my game.

Now there are more tools to work with and help me find problems, and even some new and convenient features. Apparently they even fixed right click not working, which is awesome because I wanted to add mouse controls to gameplay, left click for attack and right click for heal, so now I might be able to do that. So I downloaded the new version.

However…

Things in my game are broken now that weren’t before. And I don’t really know how to go back, nor do I even want to. I could probably figure it out pretty easily, but… right click tho. I just need to do extensive testing on my game again, before I publish an update.

There’s still so much to do, and I’ve been taking a moment to breathe because I’ve been busy with a lot of things. So I’m very grateful this launch went about as smoothly as it could’ve.

I’ll drop some more tips and tricks here real quick.

  • You can dodge most monsters’ attacks by letting them collide with you and starting their attack animation, then running away immediately so you’re out of range (this doesn’t work with skeletons).
  • Always attack Greul, he’s the win condition in every battle he’s in. Set him on fire and run away, and see if you can get your party to target him.
  • You can go right up next to the dragon, where only one of her attacks can reach you, so if you’re fast enough you can defeat her before you burn to death.
  • I haven’t heard of any trouble with Theroth yet, but I’ll say this anyway. He’s invincible at first, you just have to avoid him until he triggers the next cutscene. You cast a spell when you aren’t moving, which will help the more time you spend on it (I am avoiding spoilers).

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