A ~1.5 hour long action-adventure game with emphasis on story and dialogue.

The Legend of Quintavius is a story about a wizard tasked with a journey to the mountain dungeon to vanquish its overlord Theroth. Lead a party of brave warriors and adventurers on a quest across the north, battling legions of monsters and discovering secrets untold.

SYSTEM REQUIREMENTS: 4 GB RAM

This game requires a minimum of 4 GB of available memory to load. You can open Settings on your device and search for "Memory" to see how much you have.


How to Play

Controls

  • WASD/Arrow keys = Move/Select
  • Enter/Space = Confirm/Dialogue
  • K/Z/Left click = Attack
  • L/X/Right click = Heal
  • H = Swap ring's hand
  • Esc/P = Pause (but Esc will also exit fullscreen)
  • Back = Exit

You can also navigate menus and continue dialogue with the mouse.

When the magic ring is worn on the left hand, Quintavius' fire magic is boosted and fireballs pierce up to 5 enemies. When worn on the right hand, his light magic is boosted and he heals slowly over time, more slowly the less sunlight there is.

Whenever you see this icon, your current save point is set. All save points are unlocked by default, and you can go to any of them at any time from the Settings menu, but your current score will be set to 0 if you go back a save point.

Here's an in-depth guide that explains the gameplay in detail.


Known bugs

  • The game can soft lock after defeating Greul in the dungeon battle, possibly from an unintended interaction between Quintavius, Greul, or other characters (courtesy of a bug report)
  • If the game is paused with no sounds playing for long enough, there will be a delay before sounds start playing again
  • Pausing the game while the camera is moving at an increasing or decreasing speed (as opposed to a fixed speed) can sometimes cause it to resume moving too quickly when the game is unpaused
  • Quintavius can walk over a column in the dungeon after defeating Greul, or over the throne after defeating Theroth, breaking perspective
  • Secret dialogue can sometimes remove the letters that already exist in normal dialogue

Report a bug by filling out this google form.


Latest Version

v1.2 Official release

  • Added hardmode, which is enabled by typing "hardmode" on the title screen, starting you from the beginning and disabling difficulty scaling and the player's extra invincibility frames, and displaying "hardmode" in the pause menu
  • Fixed a bug where Quintavius would still attack when the player clicks the ring toggle button, the pause button, or "Resume" from the pause menu
  • Fixed a logic error where difficulty scaling for boss' health was applied twice, which made them appear to take a lot of damage the first time they were damaged
  • Fixed a logic error where Greul wasn't affected by Morale correctly and always had bonus health while never having bonus speed (now he correctly has neither in the mountains and both in the dungeon)
  • Fixed a bug where the flame and glow effect on Quintavius' staff isn't removed during the dragon boss battle if vfx are set to "cutscenes only"

Full bug list and changelog


Credits

Special thanks to these beta testers

  • Bakedbeanenthusiast
  • Boltzter
  • CyberXtronic
  • jazz_horse
  • Vaskhar

Thanks to jazz_horse for making the new dragon sprite.

Thanks to my mom for helping me with the script.

Thank you to everyone who played this game during the open beta when it wasn't finished. And thank you for playing my game now, and for being patient with me while I was making it. If you want to see what I create next, I also exist in these places sometimes.

Twitter | Bluesky | YouTube | Itch.io | The Lunar Lighthouse

Development log

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The Legend of Quintavius Gameplay