Post-launch trailer
I finally finished an up-to-date trailer for this game. If you haven't played it yet, here's a preview of what it's about.
I made this trailer for everyone who has not played my game yet, now and in the future. I'll link to it on my game pages and my website, so you can see if it's your cup of tea before (or while) you sit through the loading screen.
I originally wanted to have a new trailer to be released alongside the game, but like I said before I was scrambling to get everything done. But I also have the benefit of a few updates and bug fixes to precede the official trailer, particularly the visual changes.
The soundtrack release will be very soon, too. I just need to schedule the songs, and I have a blog post talking about it that I need to finalize. I actually made a different arrangement specifically for this trailer and its timing, which doesn't appear in the soundtrack, so I could portray the narrative the way I did and with the lines I chose. Arrangement and rearrangement is just something that's occupied my musical mind for a while now. Stay tuned.
The Legend of Quintavius
A ~1.5 hour long action-adventure game with emphasis on story and dialogue.
Status | Released |
Author | Immanent Death |
Genre | Adventure |
Tags | 2D, Action-Adventure, Fantasy, Monsters, Narrative, Pixel Art, Singleplayer, Stencyl, Story Rich, Top-Down |
Languages | English |
More posts
- Orchestral ChiptuneMay 10, 2024
- The Art of War (I haven't read it)Apr 20, 2024
- A Quality of Life (and Death) UpdateMar 31, 2024
- Down with the siccMar 14, 2024
- There is no last updateMar 05, 2024
- The Legend of QuintaviusFeb 28, 2024
- Too Many ProjectsJan 04, 2023
- How it's goingDec 16, 2022
- Chaos Theory and the Fog of WarDec 04, 2022
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