The Legend of Quintavius
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Devlog
- January 04, 2023 by Immanent Death#action-adventure, #battles, #top-downI’ve just updated The Legend of Quintavius to version 0.5. Aside from more bug fixes, it adds a new setting for effects; in addition to just turning them on or off, you can also enable them during c... Continue reading
- December 16, 2022 by Immanent Death#action-adventure, #battles, #top-downIn case you missed it, or if this is the first you’ve seen of it, I finally released that one game I’ve been making for over three years. It’s an open beta pending an actual official 1.0 release... Continue reading
- December 04, 2022 by Immanent Death#action-adventure, #battles, #top-downThe Legend of Quintavius’ gameplay mechanics are very experimental. The idea is basically a battle simulator, with several characters on either side running around and smacking each other with their... Continue reading
- November 29, 2022 by Immanent Death#action-adventure, #battles, #top-downNow that my chaotic battle game is out, one of the things I’m most curious about is how difficult it is for everyone. I don’t want it to be a hard game; it shouldn’t take you more than a couple... Continue reading
- November 27, 2022 by Immanent Death#action-adventure, #exploration, #fantasy, #magic, #monsters, #narrative, #pixel-art, #story-rich, #top-down, #wizardsIt’s almost done. The game is playable and the story is complete, from beginning to end. There’s only a few things I have left to do in terms of game content, like the world map and that giant dra... Continue reading